Fallout: New Vegas
by Milota Sidorova
Apocalypse or live after apocalypse (if there is something like this) have been permanent target of human dreams, desires and imaginations. The proofs lie everywhere – they are in stories, legends and myths and in human inspiration in death – something close to every human being. Apocalyptical periods are also good money makers, just imagine how many video and pc games set their stories and narratives into these environments. The last newcomer into the family of post-destructive games is fourth edition of role-playing shooter „Fallout: New Vegas“. Set in late 1950's post-nuclear bomb era in Las Vegas, the hero or antihero has to struggle. Although t! he city has remained and it wasn't destroyed and its inhabitants remained human beings (not mutnts) as it was typical for previous editions. The dusty and shallow environments full of ruins and comic alike settings – these all has remained as a trademark of New Vegas. But the hero starts in interesting point – shot in the head, killed and then coming back to life. The only human thing that the player desires is to get to know who did it? Who killed me? The timeline starts just few years after Fallout 3 and the characters are described as „fresh“ cast. The story plot line has been enriched with a variety of internal adventures and missions. The game has been released under Southern Californian-based Obsidian. The first game went to the market in 1997, the last release Fallout 3 won the title Game-of-the-year in 2008.
related story (sgx18428): http://news.yahoo.com/s/afp/20101017/ts_alt_afp/lifestyleusi...
| by Milota Sidorova for Cantell TV (http://cantell.tv) |
Cantell TV is the fastest growing provider of digital broadcasting coupled with telecommunications, allowing people to easily control, view, upload and share digital content through proprietary interface coupled with free phone calls. Cantell TV is committed to delivering infinite choices to your world of entertainment at the tip of your fingers.
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