Game characters get smarter — and less predictable
by Radka Konkolova
I think there are so many people all over the world, who love playing video and computer games. Some of them are even depended on games. But you know, there can be lots of various games including different stories, when you want to try something special, which would look much more like real life. If you are occasional gamer, I think it is not as important for you to „be part“ of the story, but it is possible, that to people who have spent some time by playing different possible games, these casual stories start to seem very boring, because there is still the same story, same characters with the same behaviour...
But game developers are still trying to find out something innovative, which should persuade people to „stay faithfull“ and influence them or their friends to try something very special and very new. So recently they have been developing several games, in which more realistic characters performance, but what is much more important, there are not two characters the same because they are evolving during the game in several directions. So we can say, that your new enemies are now smarter and more unpredictable, so you can play the game say fifth time, the enemy will behave always in different way. This is quite interesting and you have to be still on the alert to go over given level. Another very interesting and new part of the game is that gamer designs a creature, which are games unto themselves, into beings capable of intergalactic travel. The technology used to create and develope such games is called „euphoria“ and it generates animation on the fly, so you can be sure that every moment of the game is unique.
This is really (r)evolution in the video games because although in 1997 there was introduced first video game named „Goldeneye 007“ which was more realistic and characters and enemies could react to what player was doing, this is completely different.
Characters are of course of three dimension and their move is made on base of human and animal movement, which truly looks like a reality, so sometimes you may think it is not only a game. The first such game has been „Grand Theft Auto IV“ whose April debut rivaled blockbuster movie openings. The second one will be launched this week in Summit in Los Angeles. Oh, I have almost forgotten, the name of game is „Star Wars: The Force Unleashed“. This game has got similar story as its ancestors, but the graphic and some other things are completely different. So thanks to graphic and 3D character animation in real time, these game are so authentic.
But these games might be played only on the latest generation of consoles, as Xbox360 from Microsoft, PlayStation 3 from Sony or Wii from Nintendo are. These are made for gaming more developed and more difficult games. Also for this reason the remotes of their are aergonomic and provide much more entertainment and bigger experience from gaming, so it is more interactive.
It is quite interesting and funny to see how fast and in what quality these things develop and come on the market. But there will be still something newer and much more better which will come on their places...
related story: http://news.yahoo.com/s/ap/20080713/ap_on_hi_te/tec_games_intelligence;_ylt=AqyddTSCcjaaZhrBRvZFPems0NUE
| by Radka Konkolova for PocketNews (http://pocketnews.tv) |
PocketNews is a new real-time news broadcaster delivering the latest and hottest news right to your pocket ! With global clients who want to be kept up to date, PocketNews is everyone's way of keeping in touch with the World.<br><br><font size=2>These news are original content from young talents around the world and are selected for you by Chris Cantell.</font><br>
posted by Lucia Adamova
Labels: CantellTV, Chris Cantell, Christopher Cantell, digital broadcasting, Gaming, SigEx Foundry, SigEx Telecom
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