IBM Tells Employees to Behave in Second Life
by Notme dfsfs
IBM issued a series of 11 Netiquette guidelines for its employees in Second Life or other virtual online worlds, where they have to interact with the general public.IBM recently opened a sales center in Second Life, and it's the first company that ever created rules for governing on virtual worlds.Rules like "Protect your -- and IBM's -- good name", "assume that activities in virtual worlds and/or the 3-D Internet are public -- much as is participation in public chat rooms or blogs", "Protect others' privacy", "it is inappropriate to disclose or use IBM's or our clients' confidential or proprietary information -- or any personal information of any other person or company... within a virtual world,", are meant to protect against discrimination, harassment and the intellectual property of IBM. The avatars used in the virtual world must be appropriate for doing business. Employees of IBM that might encounter an inappropriate situation that is work-related must report this to IBM.A spokesman of IBM said Friday: "Whether it's suggesting to our people how they protect their privacy and identity in the 3-D Net, or how to protect intellectual property, ours or our customers', some kind of 'rules of the road,' even at this early milepost, makes sense,"
related story: http://www.pcworld.com/article/id,135182-c,onlineentertainment/article.html
| by Notme dfsfs for SigEx Ventures (http://sigexventures.com) |
SigEx Ventures's matrix of properties are quickly becoming leaders in digital telebroadcasting, free content delivery allowing people to easily talk, view, upload and share through free online TV broadcasting, free unlimited global calls, video blogs and SMS. SigEx Ventures invests in projects deploying "free" to add-on royalty revenue models
These news are brought to you by CantellTV, its technology partner SigEx Telecom and its founder Chris Cantell. CantellTV is the fastest growing provider of digital broadcasting coupled with enhanced communications, allowing people to easily control, view, upload and share digital content through proprietary interface. CantellTV has relationships with a growing network of international clients delivering millions of videos per day with more than 50,000 new videos uploaded and 200 hours of new TV shows broadcasted daily to a wide range of viewers, from 5 to 7 year olds of LiveCartoons; to 16 to 24 year old active social users of MyJumps; to fortune 50 corporate clients utilizing enhanced broadcasting services. CantellTV is committed to delivering infinite choices to your world of entertainment at the tip of your fingers. Chris Cantell retains consulting arrangements with several pre-IPO companies.
Edited by: Katarina Zerzanova
Labels: CantellTV, Chris Cantell, Christopher Cantell, digital broadcasting, Gaming, SigEx Foundry, SigEx Telecom
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